Version 0.3.0 Update Released
PvZ 2 Ultimatum » Devlog
Note: Because this build has been in the back burner for some time, there may be bugs that I have overlooked. Please let me know if you find any so that I may patch them in a future build.
Patch Notes:
- Added Wild West.
- Buffed Celery Stalker's HP from 900 to 1000.
- Reworked 3-9 to be a Conveyor level.
- Buffed A.K.E.E recharge from 15 to 10.
- 1-3 has been reworked to only have one flag.
- 5-Ω has been completely reworked. The following changes include:
- It's length has been shortened from 3 flags to 1 flag, with 11 waves in total.
- The ten frontmost Gold Tiles now have Mold Colonies.
- The level no longer has Lost Pilots.
- 3-Δ has been reworked to be be a one-flagger.
- Repeater got a new costume.
- Bloomerang hitrate has been buffed from 2.85s to 2.7s.
- Two sun graves have been removed on Column 6 in 2-3.
- 2-4 no longer has Imps.
- 2-10 no longer has Wizards.
- 2-11 has been completely reworked. The Flower line is now at Column 3 and no longer focuses mostly on Necromancy spawns.
- Sunflower got a new costume.
- Some of the tutorial text has been altered.
- 1-4 is now two flags and introduces Sandstorms instead of 1-6.
- 1-5 has been changed a bit and now includes Sandstorms.
- 1-6's name has changed from "Minimal Space" to "Liminal Space"
- 1-6 no longer has a Sandstorm in the final wave.
- 2-3 is now a one-flagger instead of a two-flagger.
- 2-8 has been reworked to have Sun graves, as well as be a bit heavier.
- 2-9 has fewer Grave spawns.
- 2-6 has fewer Grave spawns.
- 2-Ω now only allows you to lose 8 plants instead of 10.
Files
PvZ 2 Ultimatum.zip 829 MB
2 days ago
Get PvZ 2 Ultimatum
PvZ 2 Ultimatum
A reworked, more difficult mod of Plants vs. Zombies 2
Status | In development |
Category | Game mod |
Author | MattWarkoski |
Genre | Action, Strategy |
Tags | 2D, Difficult, plants-vs-zombies, pvz, Singleplayer, Tower Defense |
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