Version 0.3.0 Update Released


Note: Because this build has been in the back burner for some time, there may be bugs that I have overlooked. Please let me know if you find any so that I may patch them in a future build.

Patch Notes:

  • Added Wild West.
  • Buffed Celery Stalker's HP from 900 to 1000.
  • Reworked 3-9 to be a Conveyor level.
  • Buffed A.K.E.E recharge from 15 to 10.
  • 1-3 has been reworked to only have one flag.
  • 5-Ω has been completely reworked. The following changes include:
    • It's length has been shortened from 3 flags to 1 flag, with 11 waves in total.
    • The ten frontmost Gold Tiles now have Mold Colonies.
    • The level no longer has Lost Pilots.
  • 3-Δ has been reworked to be be a one-flagger.
  • Repeater got a new costume.
  • Bloomerang hitrate has been buffed from 2.85s to 2.7s.
  • Two sun graves have been removed on Column 6 in 2-3.
  • 2-4 no longer has Imps.
  • 2-10 no longer has Wizards.
  • 2-11 has been completely reworked. The Flower line is now at Column 3 and no longer focuses mostly on Necromancy spawns.
  • Sunflower got a new costume.
  • Some of the tutorial text has been altered.
  • 1-4 is now two flags and introduces Sandstorms instead of 1-6.
  • 1-5 has been changed a bit and now includes Sandstorms.
  • 1-6's name has changed from "Minimal Space" to "Liminal Space"
  • 1-6 no longer has a Sandstorm in the final wave.
  • 2-3 is now a one-flagger instead of a two-flagger.
  • 2-8 has been reworked to have Sun graves, as well as be a bit heavier.
  • 2-9 has fewer Grave spawns.
  • 2-6 has fewer Grave spawns.
  • 2-Ω now only allows you to lose 8 plants instead of 10.

Files

PvZ 2 Ultimatum.zip 829 MB
2 days ago

Get PvZ 2 Ultimatum

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